About FreeRunners
FreeRunners is a fast-paced 3D platformer inspired by Fall Guys , developed as my
final project in college with a team of two other developers. As **team lead**, my primary goal was to
learn Unreal Engine 4 while implementing multiplayer functionality and a
global leaderboard system to enhance replayability.
🏃 Speed-Based Gameplay – Focused on precision movement & fast reactions.
🌍 Dynamic Environments – Multiple obstacle courses & levels.
🎮 Multiplayer & Solo Modes – Compete against others or practice solo.
Project Goals
✅ Master Unreal Engine 4 – Learn the Blueprint system and physics engine.
✅ Implement Online Multiplayer – Create a real-time competitive mode.
✅ Global Leaderboard System – Allow players to compare times worldwide.
Challenges & Lessons Learned
🔹 Networking Issues – Debugging desynchronization and optimizing server-client communication.
🔹 Physics-Based Movement – Creating tight and fair movement controls for fast gameplay.
🔹 Team Management – Led meetings, task delegation, and milestone tracking.
Gameplay Demo
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Technical Details
Developed in Unreal Engine 4 with a custom movement and physics system tailored for high-speed platforming gameplay.
🛠 Game Engine: Unreal Engine 4
🎯 Precision Movement: Custom-built physics system for tight controls.
🌐 Multiplayer Capabilities: Online matchmaking & leaderboards.
What I Would Improve
🚀 Server Infrastructure – Improve matchmaking stability and optimize latency.
🎭 More Game Modes – Additional challenges for greater replayability.
Try FreeRunners
Check out FreeRunners on Steam or explore the source code on GitHub!